I'm having a weird issue with HTML canvas. For some reason image drawing is being stretched and distorted. I'm drawing a small image onto a 500x500 ...
Using Rough.js, for example, the code that draws a square is as follows. const rc = rough.canvas(document.getElementById('canvas')); rc.rectangle(10, 10, 200, 200); The line becomes a slightly ...
Sometimes you want to render a visual on the fly, or even animate it. Perhaps the visual is a complex path where the set of x,y coordinates dictate what to render. Or perhaps the visual is a graph ...