This article is part of a three-article series dedicated to harnessing powerful technology for powerful learning. In the articles, we share the perspectives of HP Teaching Fellows. Read the other ...
Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new whitepaper from ...
Today officially kicks off the Autistica Play Jam, a friendly competition designed to be more inclusive than any other before it -- and with the hopes of helping to diversify the industry. Autistica ...
As part of Pocket Gamer Connects Digital #6, we held a panel on delivering games with an inclusive audience in mind at all times. Our panellists included Merfolk CEO Gabriel Meredith, A Thinking Ape ...
It’s readily apparent that ‘inclusive game design’ is a broad goal for the industry. Ask anybody making games, and it’s possible to receive wildly different answers about how to do that. The ...
New research from Ukie and the University of York, backed by Women In Games, has found that informal learning and networking events such as game jams, conferences, workshops, meetups and practical ...
All children deserve the opportunity to be in school and learn so they acquire the skills and knowledge to thrive—regardless of their diverse educational needs. Despite a global focus on inclusive ...
There are two approaches for supporting students that are based on whether they promote equality, or equity. Equality: Providing equal support to all students. For example, this support could include ...
Improving education for students with disabilities benefits everyone in a school, said Debra McAdams, the director of exceptional student education for the Nashville, Tenn., district. McAdams, who has ...
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